POE 2 SKILLS
Skill GemsSupport Gems

174 skills

Ancestral Warrior Totem

Totem

AoE, Physical, Duration, Meta

Level: 13

Requires Level 52, 119 Str

Requires: One Hand Mace, Two Hand Mace

Raises a Totem that uses socketed Mace skills.

Totem lasts 20 seconds

Limit 1 Totem

Totem base attack time is 1 second

Totem deals 17 to 25 Base Physical Damage

Skills can be managed in the Skills Panel.

Arc

Spell

Chaining, Lightning

Tier: 5

Cost: 35 Mana

Cast time: 0.90 sec

Critical Strike Chance: 9.00%

Requires 64 Int

An arc of lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.

Deals (4–98) to (20–557) Lightning Damage

Chains (2–5) Times

10% more damage for each remaining Chain

Skills can be managed in the Skills Panel.

Archmage

Buff

Persistent, Lightning

Level: 14

Reservation: 100 spirit

Requires Level 58, 133 Int

While active, causes your Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

Spells Gain 5% of damage as Lightning Damage for each 100 maximum Mana you have

Spells cost an additional 5.35% of your maximum Mana

Skills can be managed in the Skills Panel.

Arctic Armour

Buff

Spell, Persistent, Cold

Level: 7

Reservation: 30 Spirit

Critical Strike Chance: 11.00%

Requires Level 22, 52 Int

Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will be partially absorbed by the barrier, removing a stage from it but dealing less damage to you and causing a burst of ice that deals Cold Spell damage to the attacker.

Deals 20 to 31 Cold Damage per Stage

7% less Fire Damage taken per Stage

7% less Physical Damage taken per Stage

Gains a Stage every 1.5 seconds, up to a maximum of 3 Stages

Skills can be managed in the Skills Panel.

Armour Breaker

Attack

Melee, Strike, AoE, Physical

Tier: 3

Cost: (5–50) Mana

Attack Speed: 80% of base

Attack Damage: (50–156)% of base

Requires 96 Str

Requires: Two Hand Mace, One Hand Mace

Attack with a forceful blow, knocking enemies back and weakening their armour.

Hits Break (4–5123) Armour

+2 to Melee Strike Range

Knock Enemies Back on Hit

40% more attack speed while Dual Wielding

Skills can be managed in the Skills Panel.

Armour Piercing Rounds

Ammunition

Attack, AoE, Projectile, Physical

Level: 5

Cost: 15 Mana

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.

Attack Speed: 425% of base

Attack Damage: 28%

Hits Break 7 Armour

Knocks Back Enemies

Can fire 14 Bolts before reloading

Skills can be managed in the Skills Panel.

Ball Lightning

Spell

AoE, Projectile, Lightning, Sustained

Tier: 11

Cost: (10–109) Mana

Cast time: 1.00 sec

Critical Strike Chance: 9.00%

Requires 95 Int

Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.

Deals (1–3) to (2–60) Lightning Damage

Hits enemies in range every 0.2 seconds

750% more chance to Shock

Fires Beams at targets within 1.8 metres

Skills can be managed in the Skills Panel.

Barrage

Spell

Duration

Level: 4

Cost: 16 Mana

Cooldown time: 5.00 sec

Cast time: 0.70 sec

Requires Level 9, 21 Dex

Requires: Bow

Ready a volley of arrows, causing your next bow attack to repeat multiple times. Consumes your frenzy charges on use to add additional repeats.

Buff lasts for up to 5.00 seconds

Buff causes your next Bow Attack to repeat 2 times, plus an additional time per Frenzy Charge consumed

Skills can be managed in the Skills Panel.

Barrier Invocation

Buff

Persistent, Trigger, Meta

Reservation: 60 Spirit

Requires Level 26, 61 Int

Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.

When Hit, gain 1 Energy for each 5 Energy Shield lost to Damage Taken

Maximum Energy is 500

Skills can be managed in the Skills Panel.

Bind Spectre

Minion

Spell

Level: 8

Cast time: 3.00 sec

Requires Level 33, 55 Int

Captures the spirit of a defeated monster, allowing you to summon it as a Minion.
Skills can be managed in the Skills Panel.

Blasphemy

Spell

Buff, Persistent, AoE, Aura, Meta

Requires Level 10, 26 Int

Combines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies.

Socketed Curse Skills apply in an Aura around you

Reserves 30 Spirit per socketed Curse

Skills can be managed in the Skills Panel.

Blazing Lance

Attack

Projectile, Fire

Level: 13

Cost: 76 Mana

Attack Speed: 30%

Attack Damage: 277%

Requires Level 52, 119 Str

Requires: Spear

Projectiles Pierce all Targets

Deals 158 Base Fire Damage per second

Converts 50% of Physical Damage to Fire Damage

Base radius is 0.8 metres

Base secondary radius is 2.4 metres

Skills can be managed in the Skills Panel.

Bone Cage

Spell

Duration, AoE, Physical, Nova

Level: 2

Cost: 12 Mana

Cast time: 1.00 sec

Critical Strike Chance: 13.00%

Requires Level 3

Raises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning bearby enemies.
Skills can be managed in the Skills Panel.

Bone Offering

Minion

Spell, Buff, Duration, AoE, Physical

Level: 3

Cost: 10 Mana

Cast time: 0.60 sec

Critical Strike Chance: 8.00%

Requires Level 6

Requires: Int 18

Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.
Skills can be managed in the Skills Panel.

Boneshatter

Attack

AoE, Melee, Strike

Tier: 1

Cost: (9–80) Mana

Attack Speed: 60% of base

Attack Damage: (100–312)% of base

Requires: Two Hand Mace, One Hand Mace

Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

+2 to Melee Strike Range

Does not cause Stun buildup

Skills can be managed in the Skills Panel.

Bonestorm

Spell

Channelling, Projectile, Physical, AoE

Level: 3

Cost: 15.58 Mana per second

Cast time: 0.75 sec

Critical Strike Chance: 15.00%

Requires Level 6

Requires: Int 18

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to explode on impact, damaging all nearby enemies.
Skills can be managed in the Skills Panel.

Bow Shot

Attack

Projectile

Level: 6

Attack Damage: 153%

Requires Level 18

Requires: Bow

Fire an arrow with your Bow.
Skills can be managed in the Skills Panel.

Cast on Critical

Buff

Persistent, Trigger, Meta

Reservation: 100 Spirit

Requires Level 58, 73 Dex, 73 Int

While active, gains Energy when you Critically Hit enemies and triggers socketed spells on reaching maximum Energy.

Gains 10 Energy when you deal a Critical Strike with a Skill

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Skills can be managed in the Skills Panel.

Cast on Freeze

Meta

Persistent, Trigger, Meta

Reservation: 100 Spirit

Requires Level 58, 73 Dex, 73 Int

Grants a buff that causes you to gain energy when you Freeze enemies and trigger socketed spells on reaching maximum energy.

Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use

Trigger all Socketed Spells and lose all Energy on reaching maximum Energy

Skills can be managed in the Skills Panel.

Cast on Ignite

Buff

Persistent, Trigger, Meta

Level: 14

Reservation: 60 Spirit

Requires Level 58, 133 Int

While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.

26% increased Energy Generated

Gains 20 Energy when you Ignite an Enemy with a Hit from a Skill, once per Skill use

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.13 seconds of base cast time of Socketed Spells

Skills can be managed in the Skills Panel.

Cast on Melee Kill

Trigger

Meta, Spell

Level: 1

Reservation: 50 Spirit

Cooldown time: 1.00 sec

Cast time: Instant

Requires Level 1

While active, gains energy when you kill enemies with melee attacks and triggers socketed spells on reaching maximum energy.

Gains 30 Energy when you Kill an Enemy with a Melee Hit

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Socketed Skills deal 50% more Damage

Skills can be managed in the Skills Panel.

Cast on Melee Stun

Meta

Spell

Level: 1

Reservation: 50 Spirit

Cooldown time: 1.00 sec

Cast time: Instant

Requires Level 1

Cast on Melee Stun gains energy when you stun enemies with melee attacks. On reaching maximum energy, trigger all socketed spells.

Gains 10 Energy per Enemy Power when you Heavily Stun an Enemy with a Melee Hit

Gains 2 Energy per Enemy Power when you Stun an Enemy with a Melee Hit

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Skills can be managed in the Skills Panel.

Cast on Minion Death

Spell

Minion, Buff, Persistent, Trigger, Meta

Level: 4

Reservation: 30 Spirit

Cast time: Instant

Requires Level 10, 25 Int

While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.

Gains Energy when your Minions die, based on the defensive power of the Minion

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Skills can be managed in the Skills Panel.

Cast on Shock

Meta

Spell

Reservation: 100 Spirit

Requires Level 1

Grants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy.

Gain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use

10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Trigger all Socketed Spells and lose all Energy on reaching maximum Energy

Skills can be managed in the Skills Panel.

Cast while Channelling

Trigger

Meta, Spell

Level: 1

Reservation: 100 Spirit

Cooldown time: 1.00 sec

Cast time: Instant

Requires Level 1

Cast while Channelling gains energy while you channel. On reaching maximum energy, Trigger all socketed spells.

Gains 60 Energy per second while you are Channelling

Loses 25 Energy per second while you are not Channelling

Loses all Energy when Reservation becomes inactive

Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Skills can be managed in the Skills Panel.

Charged Staff

Spell

Duration, Buff, Attack, AoE, Melee

Level: 6

Cost: 17 Mana

Cast time: 0.75 sec

Requires Level 21, 20 Dex, 20 Int

Requires: Quarterstaff

Consume all Power Charges to infuse your Quarterstaff with electricity for a duration, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage up to a cap.
Skills can be managed in the Skills Panel.

Cluster Grenade

Attack

AoE, Projectile, Fire, Duration

Tier: 13 (Mercenary)

Cost: 59 mana

Attack Speed: 75% of base

Attack Damage: 155% of base

Cooldown time: 10.00 sec

Requires Level 52, 66 Str, 66 Dex

Requires: Crossbow

Fire a bouncing grenade that explodes when its fuse expires, throwing out a nova of smaller grenades that also explode after a further duration.

Converts 20% of Physical Damage to Fire Damage

Explosion radius is 2.5 metres

Fuse duration is 2 seconds

Skills can be managed in the Skills Panel.

Cold Snap

Spell

AoE, Cold, Payoff

Tier: 5

Cost: (7–79) Mana

Cast time: 0.50 sec

Critical Strike Chance: 13.00%

Requires 34 Int

Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.

Deals (27–744) to (41–1116) Cold Damage

Base explosion radius is 0.7 metres

Cannot Freeze

Skills can be managed in the Skills Panel.

Combat Frenzy

Buff

Persistent

Level: 8

Reservation: 30 Spirit

Requires Level 26, 61 Dex

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.3 seconds

Skills can be managed in the Skills Panel.

Comet

Spell

AoE, Cold

Tier: 11

Cost: 92 Mana

Cast time: 1.00 sec

Critical Strike Chance: 13.00%

Requires 64 Int

Pull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast.

Deals (37–1009) to (56–1514) Cold Damage

Skills can be managed in the Skills Panel.

Conductivity

Spell

AoE, Lightning, Duration, Curse

Tier: 7

Cost: (42–251) Mana

Cast time: 0.70 sec

Requires 30 Int

Curses all targets in an area after a short delay, lowering their Lightning Resistance.

Curse applies after 1 second delay

Curse radius is (1.5–2.1) metres

Cursed enemies have (-36–-30)% to Lightning Resistance

Curse duration is (6–7.4) seconds

Skills can be managed in the Skills Panel.

Contagion

Spell

AoE, Duration, Chaos

Level: 2

Cost: 11 Mana

Cast time: 1.00 sec

Requires Level 3

Afflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit.

Deals 1.8 base Chaos Damage per second

Spell damage modifiers also apply to debuff Damage over Time

Increasing damage by 100% for each debuff transmitted, up to a maximum of 300%

Debuff lasts for 5 seconds

The Infection radius is 1.7 metres

Skills can be managed in the Skills Panel.

Dark Effigy

Spell

AoE, Totem, Chaos, Duration, Projectile

Level: 6

Cast time: 1.00 sec

Requires Level 21

Requires: Int 38

Raises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs.
Skills can be managed in the Skills Panel.

Defiance Banner

Buff

Persistent, AoE, Duration

Level: 8

Reservation: 30 Spirit

Requires Level 26, 34 Str, 34 Dex

While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.

Attack kills generates Valour equal to the Enemy's Power

Gains 1 Valour per second while a Unique enemy is in your Presence

5% more Aura effect per Valour

Banner Aura radius is 3 metres

Banner duration is 6.35 seconds, or until you leave the Aura

Aura grants 12% more Armour and Evasion

Aura grants 8% increased movement speed

Skills can be managed in the Skills Panel.

Despair

Spell

AoE, Duration, Chaos, Curse

Level: 5

Cost: 23 Mana

Cast time: 0.70 sec

Requires Level 16

Requires: Int 31

Curses all targets in an area after a short delay, lowering their Chaos resistance.
Skills can be managed in the Skills Panel.

Detonate Dead

Spell

AoE, Fire, Physical

Level: 4

Cost: 15 Mana

Cast time: 0.80 sec

Critical Strike Chance: 8.00%

Requires Level 12

Requires: Int 25

Causes a Corpse to violently explode, damaging surrounding enemies.
Skills can be managed in the Skills Panel.

Detonating Arrow

Attack

AoE, Projectile, Channelling, Detonator

Level: 9

Cost: 19.9 Mana per second

Attack Speed: 40% of base

Attack Damage: 55%

Requires Level 31

Requires: Dex 72, Bow

Channel to build up power before firing off a burning arrow. The arrow will detonate on impact at maximum charge, causing an explosion in an area around it.

Gain 120% of Damage as Extra Fire Damage per Stage

Maximum 5 Stages

Skills can be managed in the Skills Panel.

Discipline

Buff

Persistent, Aura

Level: 19

Requires Level 84, 58 Str, 149 Int

Emits an Aura that grants Allies in your Presence Energy Shield based on your Mana. The Aura does not affect you.

Allies add 38% of your Maximum Mana to their Total Maximum Energy Shield

Skills can be managed in the Skills Panel.

Earthquake

Attack

AoE, Duration, Slam, Melee

Tier: 1

Cost: (8–75) Mana

Attack Speed: 75% of base

Attack Damage: (40–125)% of base

Requires 9 Str

Requires: Two Hand Mace, One Hand Mace

Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

100% increased Magnitude of Jagged Ground you create

While Dual Wielding, both weapons hit with 30% less damage

Jagged Ground duration is 4 seconds

Impact radius is 1.8 metres

Jagged Ground radius is 2.2 metres

Maximum (2–4) Jagged Ground patches

Skills can be managed in the Skills Panel.

Earthshatter

Attack

AoE, Slam, Duration, Melee

Tier: 7

Cost: (7–67) Mana

Attack Speed: 80% of base

Attack Damage: (60–187)% of base

Requires 34 Str

Requires: Two Hand Mace, One Hand Mace

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

While Dual Wielding, both weapons hit with 30% less attack speed

Maximum 6 Spikes

Deals damage along the fissure's path and in a 1 metre radius around the emerging spike

Spike duration is 6 seconds

Skills can be managed in the Skills Panel.

Electrocuting Arrow

Attack

Projectile, Lightning, Duration, Bow

Level: 6

Cost: 19 Mana

Attack Speed: 50% of base

Attack Damage: 153%

Requires Level 21

Requires: Dex 38, Bow

Leap foward into the air and fire downard. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted.
Skills can be managed in the Skills Panel.

Elemental Invocation

Buff

Persistent, Trigger, Lightning, Cold, Fire, Meta

Level: 7

Reservation: 60 Spirit

Requires Level 22, 30 Dex, 30 Int

While active, this Invocation gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

12% increased Energy Generated

Gains 125 Energy when youo Freeze an Enemy

Gains 125 Energy when youo Ignite an Enemy

Gains 125 Energy when youo Shock an Enemy

Maximum Energy is 500

Socketed Spells consume 10 Energy per 0.11 seconds of base cast time when Triggered

Skills can be managed in the Skills Panel.

Ember Fusillade

Spell

AoE, Projectile, Fire, Duration

Tier: 3

Cost: (4–42) Mana

Cast time: 0.40 sec

Critical Strike Chance: 7.00%

Requires 34 Int

Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.

Deals (7–186) to (10–279) Fire Damage

Embers deal 5% more damage for each previous Ember fired in sequence

Hover duration is 1.3 seconds

Can accumulate up to (6-10) Embers

Skills can be managed in the Skills Panel.

Enfeeble

Spell

AoE, Duration, Curse

Level: 3

Cast time: 0.70 sec

Requires Level 6, 16 Int

Curses all enemies in an area after a short duration, causing them to deal less damage.

Curse duration is 8.4 seconds

Curse radius is 2 metres

Cursed Normal, Magic or Rare enemies deal 21% less damage

Cursed Unique enemies deal 16% less damage

Skills can be managed in the Skills Panel.

Escape Shot

Attack

Cold, AoE, Projectile, Bow

Level: 1

Cost: 11 Mana

Attack Damage: 40%

Requires Level 1

Requires: Bow

Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.

Converts 100% of Physical Damage to Cold Damage

+0.7 seconds to Attack Time

Base impact radius is 1.8 metres

700% more Freeze Buildup

Skills can be managed in the Skills Panel.

Essence Drain

Spell

Projectile, Duration, Chaos, AoE

Level: 3

Cost: 10 Mana

Cast time: 0.80 sec

Critical Strike Chance: 7.00%

Requires Level 6

Requires: Int 18

Fires a Projectile that applies a Chaos damage over time debuff when it hits.
Skills can be managed in the Skills Panel.

Explosive Grenade Launcher

Attack

AoE, Projectile, Duration

Level: 5

Cost: 18 Mana

Attack Speed: 75% of base

Attack Damage: 285%

Cooldown time: 3.00 sec (3 uses)

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Fire a bouncing grenade that unleashes a devastating blast when its fuse expires.

Converts 20% of Physical Damage to Fire Damage

Fuse duration is 2.5 seconds

Explosion radius is 1.9 metres

Skills can be managed in the Skills Panel.

Explosive Shot

Ammunition

Attack, AoE, Projectile, Fire, Detonator

Level: 7

Cost: 17 Mana

Attack Speed: 70% of base

Requires Level 22, 30 Str, 30 Dex

Requires: Crossbow

Loads your Crossbow with flaming bolts that explode on impact. The explosion will detonate any grenades in its area of effect.

Converts 30% of Physical Damage to Fire Damage

Knocks Back Enemies

Skills can be managed in the Skills Panel.

Eye of Winter

Spell

Projectile, Cold

Tier: 13

Cost: (12-128) Mana

Cast time: 1.10 sec

Critical Strike Chance: 12.00%

Requires 119 Int

Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.

Deals (1–25) to (1–38) Cold Damage

Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral

Inflicts Critical Weakness on Hit

Gains 50% of damage as the corresponding Type when passing over a Ground Surface

Skills can be managed in the Skills Panel.

Falling Thunder

Attack

AoE, Slam, Projectile, Lightning

Level: 2

Cost: 6 Mana

Attack Speed: 60% of base

Attack Damage: 147%

Requires Level 3

Requires: Quarterstaff

Infuse a staff with electrical energies, then slam the ground to deal damage in a large area in front of you. Consumes any Power Charges you have to fire lightning projectiles fowards from the impact.

Convers 60% of Physical Damage to Lightning Damage

25% more Damage per Power Charge Consumed

Cone Length is 4 metres

100% more Damage if a Power Charge was Consumed

Projectiles Pierce all Targets

Converts 100% of Physical Damage to Lightning Damage

10% chance to Shock enemies

100% more Damage if a Power Charge was Consumed

Fires 3 Projectiles per Power Charge

Skills can be managed in the Skills Panel.

Ferocious Roar

Meta

AoE, Shapeshift, Bear

Level: 12

Cost: 14 Mana

Requires Level 42, 51 Str, 51 Int

Shapeshift into a bear and trigger Warcry skills.

+0.6 seconds to Total Use Time if not already a Bear

Triggers Socketed Warcry Skills

Socketed Skills deal 63% increased Damage

Socketed Skills have 50% increased Area of Effect

Attacks Exerted by Socketed Skills deal 64% increased Damage

Skills can be managed in the Skills Panel.

Fireball

Spell

Projectile, AoE, Fire

Tier: 11

Cost: (11–118) Mana

Cast time: 1.20 sec

Critical Strike Chance: 7.00%

Requires 38 Int

Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.

Deals (7–193) to (11–290) Fire Damage

Explosion radius is 1.7 metres

Fires 8 firebolt Projectiles

Firebolts deal (5–145) to (8–218) Fire Damage

Skills can be managed in the Skills Panel.

Firestorm

Spell

AoE, Sustained, Fire, Duration, Payoff

Tier: 11

Cost: (16–168) Mana

Cast time: 1.40 sec

Critical Strike Chance: 7.00%

Requires 46 Int

Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.

Deals (3–81) to (4–122) Fire Damage

Impact radius is 1 metre

Storm radius is 5.6 metres

Storm duration is 6 seconds

One impact every 0.1 seconds

Limit 1 Firestorm

Improved Bolts deal (18–482) to (27–723) Fire Damage instead

Skills can be managed in the Skills Panel.

Flame Wall

Spell

AoE, Duration, Fire

Tier: 1

Cost: (12–127) Mana

Cast time: 1.00 sec

Requires 46 Int

Create a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.

Wall duration is (4.5–6.4) seconds

Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage

Ignites as though dealing (13–364) to (20–545) Fire damage

Skills can be managed in the Skills Panel.

Flameblast

Spell

AoE, Fire, Channelling, Nova

Tier: 13

Cost: (6.25–65.57) Mana per second

Cast time: 0.25 sec

Critical Strike Chance: 8.00%

Requires 52 Int

Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.

Deals (2–68) to (4–101) Fire Damage

30% more Cast Speed when targeting a Solar Orb

200% more damage per Stage

10 maximum Stages

Base Radius is 0.4 metres per Stage

Skills can be managed in the Skills Panel.

Flammability

Spell

AoE, Fire, Duration, Curse

Tier: 7

Cost: (42–251) Mana

Cast time: 0.70 sec

Requires 30 Int

Curses all targets in an area after a short delay, lowering their Fire Resistance.

Curse applies after 1 second delay

Curse radius is (1.5–2.1) metres

Cursed enemies have (-36–-30)% to Fire Resistance

Curse duration is (6–7.4) seconds

Skills can be managed in the Skills Panel.

Flash Grenade Launcher

Attack

AoE, Projectile, Duration

Level: 5

Cost: 15 Mana

Attack Speed: 75% of base

Attack Damage: 142%

Cooldown time: 4.00 sec

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Fire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.

Blind Enemies

1000% more Stun buildup

Fuse Duration is 0.85 seconds

Explosion radius is 2.6 metres

Skills can be managed in the Skills Panel.

Flicker Strike

Attack

Melee, Strike, AoE, Movement

Level: 10

Cost: 40 Mana

Attack Speed: 50% of base

Attack Damage: 354%

Requires Level 47, 40 Dex, 40 Int

Requires: Quarterstaff

Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.

Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed

You cannot gain Power Charges while using this Skill

Skills can be managed in the Skills Panel.

Fragmentation Rounds

Ammunition

Attack, AoE, Projectile, Physical

Level: 5

Cost: 7 Mana

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Load your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy or Ice Crystal consume the Freeze or shatter the Crystal and cause an explsion of shrapnel.

Attack Damage: 50%

Consumes Freeze on enemies to deal 300% more Damage

Multiple Bolts from one burst can hit the same target

Bolts Pierce 2 Targets

Fires 10 Bolts per Burst

Skills can be managed in the Skills Panel.

Freezing Mark

Spell

Attack, AoE, Mark, Cold, Duration, Nova

Level: 7

Cost: 16 Mana

Cast time: 0.50 sec

Requires Level 22, 30 Dex, 30 Int

Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse.

Mark duration is 8 seconds

Hits against Marked enemy cause 100% more Freeze buildup

Skills can be managed in the Skills Panel.

Frost Bomb

Spell

AoE, Duration, Cold, Orb

Tier: 1

Cost: (10–113) Mana

Cooldown time: 3.50 sec

Cast time: 0.80 sec

Critical Strike Chance: 13.00%

Requires 64 Int

Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.

Deals (21–578) to (32–867) Cold Damage

Pulse and explosion radius are (1.7–2.4) metres

Exposure duration is 5 seconds

Orb duration is 3 seconds

Skills can be managed in the Skills Panel.

Frost Wall

Spell

Duration, Cold, AoE

Tier: 9

Cost: (8–90) Mana

Cooldown time: 3.00 sec (3 uses)

Cast time: 0.80 sec

Requires 38 Int

Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.

Deals (7–193) to (11–289) Cold Damage

50% more Freeze Buildup

Explosion radius is 2 metres

Ice Crystal duration is 8 seconds

Ice Crystals have (36–12714) maximum Life

Skills can be managed in the Skills Panel.

Frostbolt

Spell

Projectile, Cold, Duration, AoE

Tier: 3

Cost: 11 Mana

Cast time: 0.80 sec

Critical Strike Chance: 12.00%

Requires 38 Int

Fires a slow moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.

Deals (5–135) to (7–203) Cold Damage

Projectiles Pierce all Targets

100% increased Magnitude of Chill inflicted

Chilled Ground radius is 0.9 metres

Chilled Ground duration is 4 seconds

Explosion radius is 1.6 metres

Explosion deals (2–68) to (4–101) Cold Damage

Skills can be managed in the Skills Panel.

Frozen Locus

Attack

AoE, Duration, Cold, Melee

Level: 1

Cost: 13 Mana

Attack Speed: 70% of base

Attack Damage: 100%

Requires Level 1

Requires: Quarterstaff

Leap backward and strike the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it an icy explosion that deals Attack damage but does not use your weapon's damage.

Ice Crystal duration is 6 seconds

Ice Crystal has 43 maximum Life

Chilled Ground radius is 3 metres

Skills can be managed in the Skills Panel.

Furious Slam

Attack

AoE, Slam, Shapeshift, Bear

Level: 12

Cost: 10 Mana

Attack Damage: 274%

Requires Level 42, 51 Str, 51 Int

Shapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you.

50 to 75 Added Attack Physical Damage

+0.6 seconds to Total Attack Time if not already a Bear

Base radius is 3.5 metres

Hits Stun Enemies as though dealing 300% more Damage

Skills can be managed in the Skills Panel.

Galvanic Shards

Ammunition

Attack, AoE, Projectile, Lightning, Chaining

Level: 6

Cost: 15 Mana

Attack Speed: 50% of base

Requires Level 18, 25 Str, 25 Dex

Requires: Crossbow

Loads your Crossbow with a clip of charged bolts that fire in bursts, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clips.
Skills can be managed in the Skills Panel.

Gas Arrow

Attack

Projectile, Duration, AoE, Bow

Level: 6

Cost: 14 Mana

Attack Damage: 128%

Requires Level 21

Requires: Dex 38, Bow

Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Skills can be managed in the Skills Panel.

Glacial Bolt

Ammunition

Attack, AoE, Projectile, Cold

Level: 7

Cost: 15 Mana

Requires Level 22, 30 Str, 30 Dex

Requires: Crossbow

Loads your Crossbow with icy bolts that create two walls of Ice Crystals on impact.

Converts 60% of Physical Damage to Cold Damage

Knocks Back Enemies

100% more Freeze Buildup

Skills can be managed in the Skills Panel.

Glacial Cascade

Attack

AoE, Cold, Melee

Level: 4

Cost: 17 Mana

Attack Speed: 75%

Attack Damage: 46%

Requires Level 12, 14 Dex, 14 Int

Requires: Quarterstaff

Sweep a Quarterstaff upwards, releasing a thin wave of frost which deals damage in a series of small bursts. The final burst of the wave then surges out futther with a large spike of ice. Any Frozen enemies hit by the final burst also take another, more powerful hit.

Converts 60% of Physical Damage to Cold Damage

Burst radius is 0.5 metres

Wave length is 4.8 metres

Causes 8 Bursts

Skills can be managed in the Skills Panel.

Grim Feast

Buff

Minion, Persistent

Level: 7

Reservation: 30 Spirit

Requires Level 22, 52 Int

Feeds on corpses to bolster your Energy Shield. While active, enemies and Minions that die in your Presence will drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield, and can Overflow your Energy Shield up to double its normal maximum.

Grim Remnants recover 24 Energy Shield

Skills can be managed in the Skills Panel.

Hammer of the Gods

Attack

AoE, Melee, Slam, Duration

Tier: 13

Cost: (11–96) Mana

Attack Speed: 50% of base

Attack Damage: (650–2654)% of base

Cooldown time: 24.00 sec

Requires 95 Str

Requires: Once Hand Mace, Two Hand Mace

Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

Can't be Evaded

While Dual Wielding, both weapons hit with 30% less damage

Impact radius is 2.4 metres

Hammerfall duration is 2.5 seconds

Skills can be managed in the Skills Panel.

Hand of Chayula

Attack

AoE, Melee, Strike, Chaos, Meta

Level: 9

Cost: 21 Mana

Attack Speed: 90% of base

Attack Damage: 122%

Requires Level 31, 40 Int

Requires: Unarmed, Quarterstaff

Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and Marks with increased effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.

16 to 30 Added Chaos Damage

Can't be Evaded

+9% to Critical Strike Chance

Skills can be managed in the Skills Panel.

Herald of Ash

Spell

AoE, Fire, Herald, Duration

Level: 5

Reservation: 30 Spirit

Cooldown time: 1.00 sec

Cast time: Instant

Requires Level 16, 31 Str

While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.

Base duration is 4.00 seconds

Base radius is 1 metre

Base Burning Damage is 30.5% of Overkill Damage

Burn surrounding Enemies if Overkill Damage is at least 20% of Enemy's Maximum Life

Buff causes Attacks to gain 15% of Damage as Extra Fire Damage

Skills can be managed in the Skills Panel.

Herald of Ice

Buff

AoE, Attack, Herald, Persistent, Melee, Bow

Level: 5

Reservation: 30 Spirit

Attack Damage: 100%

Requires Level 16, 17 Str, 17 Int

While active, Shattering an enemy will cause an icy explosion that deals Attack damage to surrounding enemies.
Skills can be managed in the Skills Panel.

Herald of Plague

Buff

Persistent, Chaos, Herald

Level: 8

Reservation: 30 Spirit

Requires Level 26, 61 Dex

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius

17% chance to Hinder enemies on spreading Poison to them

Skills can be managed in the Skills Panel.

Herald of Thunder

Buff

AoE, Lightning, Persistent, Melee, Bow

Level: 5

Reservation: 30 Spirit

Attack Damage: 100%

Requires Level 16, 31 Dex

While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Cannot inflict Shock

Converts 100% of Physical Damage to Lightning Damage

Base radius is 3.2 metres

Lightning Bolts strike the targets of your next 5 Attack Hits after Killing a Shocked Enemy with Attack Damage

Buff grants 1 to 10 added Attack Lightning Damage

Skills can be managed in the Skills Panel.

Hexblast

Spell

AoE, Chaos

Level: 11

Cost: 65 Mana

Cast time: 1.00 sec

Critical Strike Chance: 7.00%

Requires Level 41

Requires: Int 95

Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse.

Deals 101 to 188 Chaos Damage

Maximum 9 Explosions

Base explosion radius is 1.6 metres

Base wave radius is 2.8 metres

Skills can be managed in the Skills Panel.

High Velocity Rounds

Ammunition

Attack, Projectile, Physical

Level: 5

Cost: 10 Mana

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.

Attack Damage: 249%

Knocks Back Enemies

Consumes Fully Broken Armour on enemies to deal 150% more Damage

Bolts Pierce 6 Targets

Skills can be managed in the Skills Panel.

Hypothermia

Spell

AoE, Cold, Duration, Curse

Tier: 7

Cost: (42–251) Mana

Cast time: 0.70 sec

Requires 30 Int

Curses all targets in an area after a short delay, lowering their Cold Resistance.

Curse applies after 1 second delay

Curse radius is (1.5–2.1) metres

Cursed enemies have (-36–-30)% to Cold Resistance

Curse duration is (6–7.4) seconds

Skills can be managed in the Skills Panel.

Ice Nova

Spell

AoE, Cold, Nova

Tier: 1

Cost: (8–84) Mana

Cast time: 1.00 sec

Critical Strike Chance: 12.00%

Requires 20 Int

A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.

Deals (4–113) to (6–170) Cold Damage

100% more Magnitude of Chill inflicted

Knock Enemies Back on Hit

Base radius is 3.2 metres

Skills can be managed in the Skills Panel.

Ice Shards

Ammunition

Attack, AoE, Projectile, Cold

Level: 5

Cost: 18

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.

Converts 60% of Physical Damage to Cold Damage

Knocks Back Enemies

Can fire 12 Bolts before reloading

Cannot Freeze

Skills can be managed in the Skills Panel.

Ice Shot

Attack

AoE, Projectile, Cold

Tier: 9 (Ranger)

Cost: 15 mana

Requires Level 31, 72 Dex

Requires: Bow

Fire an icy arrow that sprays a cone of ice shards when it hits a target. Hitting a Frozen enemy will Consume the Freeze to deal significantly more damage and break off larger shards that fly further.

Converts 40% of Physical Damage to Cold Damage

200% more Effect of Chill

Consumes Freeze on enemies to deal 350% more Damage

Cannot inflict Freeze

Skills can be managed in the Skills Panel.

Ice Spear

Attack

Projectile, AoE, Cold

Level: 4

Cost: 10 Mana

Attack Speed: 45% of base

Attack Damage: 313%

Requires Level 9, 14 Dex, 14 Int

Requires: Spear

Throw an icy copy of your spear that deals cold damage. After a short distance it arms, massively boosting its damage. When the spear breaks against an enemy it deals damage in a cone shaped area behind them.

Converts 70% of Physical Damage to Cold Damage

Base radius is 2.5 metres

Deals 80% more Damage

Converts 70% of Physical Damage to Cold Damage

20% chance for Hits to be Freezing

Base radius is 2.5 metres

Skills can be managed in the Skills Panel.

Ice Strike

Attack

Melee, Strike, AoE, Cold

Level: 3

Cost: 8 Mana

Attack Speed: 140% of base

Attack Damage: 79%

Requires Level 6

Requires: Quarterstaff

Perform a fast icy strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.

Converts 80% of Physical Damage to Cold Damage

Skills can be managed in the Skills Panel.

Impale

Attack

AoE, Movement, Travel, Melee, Strike

Level: 6

Cost: 13 Mana

Attack Speed: 70% of base

Attack Damage: 128%

Requires Level 15, 39 Dex

Requires: Spear

Jump back from a target, dealing melee damage and attempting to immobilise them. Cannot be performed without targeting an enemy.

100% chance for Hits to be Immobilising

+5 to Melee Strike Range

Immobilises Enemies as Though dealing 200% more Damage

Skills can be managed in the Skills Panel.

Incendiary Shot

Ammunition

Attack, AoE, Projectile, Fire

Level: 5

Cost: 18

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Loads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target.

Attack Damage: 19%

Hits always Ignite

Converts 80% of Physical Damage to Fire Damage

Knocks Back Enemies

Multiple Bolts from one burst can hit the same target

Bolts shatter on impact, dealing Damage in a 1.4 metre cone

Fires 10 Bolts per burst

Skills can be managed in the Skills Panel.

Incinerate

Spell

AoE, Sustained, Fire, Duration, Channeling

Tier: 5

Cost: (5.07–53.15) Mana per second

Cast time: 0.25 sec

Requires 30 Int

Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.

50% less Ignite duration

Cone length is 4.6 metres

Deals 40% more damage per stage

Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4–7)% per stack, up to a maximum of 50%

8 maximum stages

Ignites as though dealing (9–249) to (14–374) Fire damage

Skills can be managed in the Skills Panel.

Infernal Cry

Warcry

AoE, Trigger, Fire, Duration

Tier: 3

Cost: (27–233) Mana

Cooldown time: 8.00 sec

Requires 16 Str

Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.

(0–38)% increased Warcry Speed

Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed

Warcry radius is 4 metres

Empowered Attacks gain 25% of Damage as Fire Damage per 5 power of enemies in range, up to 100%

Destabilises Enemies for 8 seconds

Skills can be managed in the Skills Panel.

Killing Palm

Attack

AoE, Physical, Melee, Strike

Level: 2

Cost: 6 Mana

Attack Speed: 65% of base

Attack Damage: 99%

Requires Level 1

Requires: Unarmed, Quarterstaff

Dash to an emeny and strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.

5 to 9 Added Attack Physical Damage

Culling Strike

Can't be Evaded

+7% to Critical Strike Chance

This Attack does not benefit from Weapons

Skills can be managed in the Skills Panel.

Leap Slam

Attack

AoE, Movement, Travel, Slam, Melee, Payoff

Tier: 7

Cost: (14–128) Mana

Attack Damage: (110–343)% of base

Requires 96 Str

Requires: Two Hand Mace, One Hand Mace

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

+0.65 seconds to Attack Time

+0.5 seconds based on distance travelled

While Dual Wielding, both weapons hit with 30% less damage

(20–39)% more Stun buildup

Cannot Break Armour

Impact radius is 2.5 metres

Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Skills can be managed in the Skills Panel.

Lightning Arrow

Attack

Aoe, Projectile, Lightning, Bow

Level: 1

Cost: 5 Mana

Attack Speed: 90% of base

Attack Damage: 70%

Requires Level 1

Requires: Bow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
Skills can be managed in the Skills Panel.

Lightning Bolt

Lightning

Spell

Level: 12

Cast time: 0.70 sec

Requires Level 1

Call down a shocking bolt of lightning to strike an enemy.

50% chance to Shock enemies

Radius is 0.5 metres

9 to 172 Lightning Damage

Skills can be managed in the Skills Panel.

Lightning Conduit

Spell

AoE, Lightning, Payoff

Tier: 13

Cost: (17-184) Mana

Cast time: 1.00 sec

Critical Strike Chance: 10.00%

Requires 46 Int

Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.

Deals (4–101) to (11–304) Lightning Damage

Supported Skills Cannot inflict Shock

100% more damage with Hits per 5% Shock Effect on Enemy

Cone length is 10 metres

Skills can be managed in the Skills Panel.

Lightning Rod

Attack

AoE, Projectile, Duration, Bow

Level: 2

Cost: 4 Mana

Attack Speed: 120% of base

Attack Damage: 28%

Requires Level 3

Requires: Bow

Fire an arrow that drops from above, creating a lightning burst. The arrow remains in the ground, and any chaining lightning beams can chain to it. When chained to, the arrows release another lightning burst.

Arrow remains for 12.00 seconds

Converts 100% of Physical Damage to Lightning Damage

Base burst radius is 2 metres

Skills can be managed in the Skills Panel.

Lightning Storm

Spell

AoE, Duration, Lightning

Level: 12

Cost: 44 Mana

Cast time: 0.90 sec

Critical Strike Chance: 9.00%

Requires Level 42, 96 Int

Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.

Deal 1 to 19 Lightning Damage

Base duration is 10.00 seconds

25% chance to Shock enemies

Base radius is 1.8 metres

Shocks Enemies as though dealing 400% more Damage

Hits one target every 0.05 seconds

Can Hit each enemy only once every 0.40 seconds

Maximum 1 Lightning Storm at a time

Skills can be managed in the Skills Panel.

Lightning Warp

Spell

AoE, Duration, Lightning

Tier: 9

Cost: (9–95) Mana

Cast time: 0.50 sec

Critical Strike Chance: 11.00%

Requires 21 Int

Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.

Deals (1–38) to (27–723) Lightning Damage

Explosion and Shocked Ground radius are 4 metres

Shocked Ground lasts 10.00 seconds

Skills can be managed in the Skills Panel.

Lingering Illusion

Buff

Persistent, Duration

Reservation: 30 Spirit

Requires Level 10, 15 Dex

Requires: Int 15

Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge.

Base duration is 0.6 seconds

Illusions have 20% of your maximum Life

Skills can be managed in the Skills Panel.

Magma Barrier

Attack

Buff, Persistent, AoE, Trigger, Fire, Duration

Level: 4

Reservation: 30 Spirit

Requires Level 10, 26 Int

Requires: Shield

When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.

Raising your shield infuses it with magma for 0.25 seconds

Cannot perform a magma-infused block for 0.5 seconds after magma dissipates

Skills can be managed in the Skills Panel.

Malice

Buff

Persistent, Aura, Duration, Critical

Level: 18

Requires Level 83, 57 Str, 147 Int

Emits an Aura that continously inflicts Critical Weakness on enemies in your Presence.

Critical Weakness duration is 4 seconds

Applies Critical Weakness to enemies every 0.66 seconds

Skills can be managed in the Skills Panel.

Mana Remnants

Buff

Persistent, Lightning

Level: 4

Reservation: 30 Spirit

Requires Level 10, 26 Int

Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum.

Each Remnant grants 9 Mana

Skills can be managed in the Skills Panel.

Mana Tempest

Spell

Buff, Lightning

Tier: 9

Cost: 1% Mana per second

Cooldown time: 1.00 sec

Cast time: 0.60 sec

Requires 64 Int

Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Empowered Spells Gain (40–78)% of damage as Lightning Damage

Buff causes Lightning Spells that cost Mana to Chain an additional time

Buff causes Lightning Spells that cost Mana to also Chain to +(1–3) target when Chaining, but not Chain further from them

Projectiles from Empowered Lightning Spells Fork

30% of Mana Spent while in the storm is added to this Skill's Mana Cost per Second

Skills can be managed in the Skills Panel.

Mantra of Destruction

Buff

Duration

Tier: 9 (Monk)

Requires Level 31, 40 Dex, 40 Int

Requires: Quarterstaff

Build combo by successfully striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next attack causing it to be a guaranteed Critical Hit with extra damage.

Requires 10 Combo to use

Lose combo if you generate no combo for 5 seconds

Buff duration is up to 8 seconds, or until your next attack

Buff empowers your next Attack to be a Critical Hit with 90% increased Critical Damage Bonus.

Skills can be managed in the Skills Panel.

Maul

Attack

Melee, Strike, Shapeshift, Bear

Level: 3

Cost: 3 Mana

Attack Damage: 165%

Requires Level 6

Shapeshift into a bear and swipe with your claws.

8 to 11 Added Attack Physical Damage

+0.6 seconds to Total Attack Time if not already a Bear

+9 to Melee Strike Range

+7% to Critical Strike Chance

25% chance to cause Bleeding

Skills can be managed in the Skills Panel.

Molten Blast

Attack

AoE, Projectile, Fire

Tier: 5

Cost: (6–53) Mana

Attack Speed: 75% of base

Attack Damage: (100–312)% of base

Requires 30 Str

Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

Converts 60% of Physical Damage to Fire Damage

While Dual Wielding, fires twice as many Projectiles with 30% less attack speed

Explosion radius is 1.6 metres

Shrapnel converts 100% of Physical Damage to Fire Damage

Shrapnel Fires 8 Projectiles

Skills can be managed in the Skills Panel.

Oil Grenade Launcher

Attack

AoE, Projectile

Level: 14

Cost: 41 Mana

Attack Speed: 150% of base

Attack Damage: 75%

Cooldown time: 4.00 sec (3 uses)

Requires Level 52, 63 Str, 63 Dex

Fire a bouncing grenade that releases a pool of oil and covers nearby enemies in oil after a delay. The oil can be ignited by Burning or Fire Areas.

Base Duration is 1.60 seconds

Base secondary duration is 5.00 seconds

Base radius is 2.4 metres

Skills can be managed in the Skills Panel.

Orb of Storms

Spell

Lightning, AoE, Chaining, Orb

Tier: 3

Cost: (14–147) Mana

Cast time: 0.80 sec

Critical Strike Chance: 10.00%

Requires 38 Int

Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.

Deals (2–45) to (5–136) Lightning Damage

Chains (3–5) Times

Fires a bolt every (2.55–3.5) seconds, and when you use a Lightning Skill near the Orb

Orb disappears after (10–29) bolts

Orb radius is 2.8 metres

Orb duration is 10 seconds

Limit 1 Orb of Storms

Skills can be managed in the Skills Panel.

Pain Offering

Minion

Spell, Buff, Duration, Aura

Level: 6

Cost: 10 Mana

Cast time: 0.60 sec

Requires Level 21, 38 Int

Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly

Limit 1 Pain Offering Spike

Aura grants Minions 30% increased Attack and Cast Speed

Aura grants Minions 38% more Damage

Spike duration is 5 seconds

Aura radius is 6 metres

Skills can be managed in the Skills Panel.

Perfect Strike

Attack

Channelling, Physical, Fire, Duration, Melee, Strike

Tier: 5

Cost: (6.4–55.3) Mana per second

Attack Speed: 45% of base

Attack Damage: (100–312)% of base

Requires 17 Str

Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.

Converts 40% of Physical Damage to Fire Damage

While Dual Wielding, both weapons hit with 30% less damage

Perfect Strikes Converts 80% of Physical Damage to Fire Damage

Perfect strikes gain +14 to Melee Strike Range

Perfect Strikes Always Ignite

Skills can be managed in the Skills Panel.

Permafrost Bolts

Ammunition

Attack, AoE, Projectile, Cold

Level: 4

Cost: 6 Mana

Requires Level 10, 15 Str, 15 Dex

Requires: Crossbow

Loads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. They icy coating on the bolts makes them extremely potent at Freezing enemies.

Attack Damage: 17%

Converts 80% of Physical Damage to Cold Damage

Knocks Back Enemies

300% more Freeze Buildup

Multiple Bolts from one burst can hit the same target

Bolts shatter on impact, dealing Damage in a 1.6 metre cone

Fires 10 Bolts per burst

Skills can be managed in the Skills Panel.

Plague Bearer

Buff

Persistent, AoE, Physical, Chaos, Nova

Tier: 4

Reservation: 30 spirit

Requires Level 18, 43 Dex

Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.

Stores 6% of Expected Poison Damage

Stores up to 240 Poison Damage

Skills can be managed in the Skills Panel.

Poisonburst Arrow

Attack

AoE, Projectile, Chaos, Duration

Level: 1

Cost: 5 Mana

Attack Damage: 55%

Requires Level 1

Requires: Bow

Fire an arrow that poisons enemies hit. When it lands, it creates a burst of poison, affecting all enemies around the arrow.

Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration

Skills can be managed in the Skills Panel.

Power Offering

Minion

Spell, Buff, Duration

Level: 5

Cost: 8 Mana

Cast time: 1.00 sec

Requires Level 16

Requires: Int 31

Impales a Skeleton on a bone spike, extracting a Power Charge unless the spike is destroyed.

Power Offering spike limit of 10

Spike duration is 3.8 seconds

Skills can be managed in the Skills Panel.

Profane Ritual

Spell

Chaos, Duration, AoE

Level: 4

Cost: 12 Mana

Cast time: 1.00 sec

Requires Level 12

Requires: Int 25

Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skills can be managed in the Skills Panel.

Puncture

Attack

Melee, Strike, Movement, Travel, Physical, AoE

Level: 6

Cost: 13 Mana

Attack Speed: 85% of base

Attack Damage: 153%

Requires Level 15, 39 Dex

Requires: Spear

Lunge towards a target, dealing melee damage. This attack is more powerful when used at a distance.

Knocks Enemies Back on Hit

Deals up to 200% more Damage, based on the distance travelled

Causes Bleeding

Hits Stun Enemies as though dealing 50% more Damage

Skills can be managed in the Skills Panel.

Raging Spirits

Buff

Minion, Fire Duration, Persistent

Level: 5

Reservation: 30 Spirit

Requires Level 16

Requires: Int 31

Reserves Spirit. While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.

Minions from this skill convert 70% of Physical Damage to Fire Damage

Base duration is 4 seconds

Limit 10 Summoned Raging Spirits

Fire Area Spells summon a Spirit per 1.5 metres of radius

Projectiles from Fire Spells summon a Spirit on hit

Maximum 5 Spirits summoned per Spell cast

Skills can be managed in the Skills Panel.

Rain of Arrows

Attack

AoE, Projectile, Bow

Level: 14

Cost: 32 Mana

Attack Speed: 80% of base

Attack Damage: 163%

Requires Level 52

Requires: Dex 81, Bow

Fire arrows into the air, causing them to rain from above. This skill consumes any available Frenzy Charges to fire more arrows.

Fires 53 Arrows

Base radius is 3.6 metres

Base secondary radius is 0.7 metres

Skills can be managed in the Skills Panel.

Raise Shield

Channeling

Level: 3

Requires Level 1

Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield raised may stagger you.
Skills can be managed in the Skills Panel.

Raise Zombie

Minion

Spell, Duration

Level: 4

Cost: 20 Mana

Cast time: 0.60 sec

Requires Level 12

Requires: Int 25

Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are empowered for a long duration.

Limit 10 Raised Zombies

Base Empower Duration is 30 seconds

Empowered Zombies deal 100% more Damage

Empowered Zombies have 50% more Life

Empowered Zombies have 25% more Movement Speed

Skills can be managed in the Skills Panel.

Rampage

Attack

Melee, Shapeshift, Bear

Level: 12

Cost: 46 Mana

Requires Level 1

Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.

40% more Stun threshold while using this Skill

Radius is 2.2 metres

Minimum Channelling Time is 1.30 seconds

183 to 286 Physical Damage

Skills can be managed in the Skills Panel.

Rapid Assault

Attack

Melee, Strike, AoE

Level: 6

Cost: 11 Mana

Attack Speed: 45% of base

Attack Damage: 96%

Requires Level 15, 39 Dex

Requires: Spear

Performs a series of fast stabs.

+6 to Melee Strike Range

Skills can be managed in the Skills Panel.

Rapid Shot

Ammunition

Attack, Projectile, Fire

Level: 5

Cost: 46 Mana

Attack Speed: 50% of base

Requires Level 14, 20 Str, 20 Dex

Requires: Crossbow

Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.

Attack Speed: 550% of base

Attack Damage: 14%

Converts 60% of Physical Damage to Fire Damage

Knocks Back Enemies

Can fire 70 Bolts before reloading

Maximum 11 Heat

1 to 2 Added Fire Damage per Heat

Requires 7 Heat to fire Bolts

Grenades consume all Heat to deal 2 to 2 added Fire Damage per Heat

Skills can be managed in the Skills Panel.

Resonating Shield

Attack

AoE, Sustained, Physical, Channelling

Tier: 5

Cost: (7.17–61.93) Mana per second

Attack Damage: (25–66)% of base

Critical Strike Chance: 5.00%

Requires: Shield

Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Hits Break (2–1537) Armour

(4–88) to (6–132) Base Off Hand Physical Damage

(2–4) to (3–6) Added Physical Damage per 15 Armour on Shield

Cannot be Empowered by Warcries

Shockwave radius is 1.8 metres

Skills can be managed in the Skills Panel.

Rolling Magma

Spell

AoE, Fire, Projectile, Chaining

Level: 3

Cost: 12 Mana

Cast time: 0.70 sec

Critical Strike Chance: 7.00%

Requires Level 6, 18 Int

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. The number of bounces is refreshed when passing through a Flame Wall.
Skills can be managed in the Skills Panel.

Rolling Slam

Attack

Slam, AoE, Melee

Tier: 1

Cost: (14–127) Mana

Attack Damage: 188%

Requires 96 Str

Requires: Two Hand Mace, One Hand Mace

Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.

+1.5 seconds to Attack Time

While Dual Wielding, both weapons hit with 30% less damage

Skills can be managed in the Skills Panel.

Sandstorm Swipe

Attack

AoE, Melee, Duration

Level: 4

Cost: 7 Mana

Requires Level 10, 25 Dex

[DNT] Blade Storm but with spears :O

Base Duration is 3 seconds

Skills can be managed in the Skills Panel.

Scavenged Plating

Buff

Persistent, Physical, Duration

Level: 4

Reservation: 30 Spirit

Requires Level 10, 25 Str

Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.

Scavenged Plating duration is 8 seconds

3% more Armour per Scavenged Plating

Maximum 10 Scavenged Plating

4 to 6 Thorns per Scavenged Plating

Skills can be managed in the Skills Panel.

Seismic Cry

Warcry

AoE, Duration

Tier: 11

Cost: (25–109) Mana

Cooldown time: 8.00 sec

Cast time: 0.80 sec

Requires 96 Str

Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.

Deals (6–157) to (9–236) Physical Damage

(0–38)% increased Warcry Speed

200% increased Knockback Distance

400% more Stun buildup

Knock Enemies Back on Hit

Hits ignore Enemy Monster Physical Damage Reduction

Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed

Warcry radius is 4 metres

Skills can be managed in the Skills Panel.

Shattering Palm

Attack

AoE, Cold, Melee, Strike

Level: 7

Cost: 11 Mana

Attack Speed: 65% of base

Attack Damage: 57%

Requires Level 27, 25 Dex, 25 Int

Requires: Unarmed, Quarterstaff

Dash to an enemy and strike them with an Unarmed Attack, attaching a chunk of ice to their body. When that enemy takes enough damage from Hits or dies, the ice explodes, dealing high Cold damage in an area around them. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
Skills can be managed in the Skills Panel.

Shield Charge

Attack

AoE, Movement, Travel, Physical, Channelling, Melee

Tier: 3

Cost: (7.43–64.23) Mana per second

Attack Damage: (70–218)% of base

Cooldown time: 3.0 sec

Critical Strike Chance: 5.00%

Requires 25 Str

Requires: Shield

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

(4–88) to (6–132) Base Off Hand Physical Damage

(2–4) to (3–6) Added Physical Damage per 15 Armour on Shield

Impact radius is 2.4 metres

Skills can be managed in the Skills Panel.

Shield Wall

Attack

AoE, Physical, Duration

Tier: 7

Cost: (14–121) Mana

Attack Damage: (60–245)% of base

Critical Strike Chance: 5.00%

Requires 72 Str

Requires: Shield

Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.

Can have 1 Shield Wall active at a time

(4–88) to (6–132) Base Off Hand Physical Damage

(2–4) to (3–6) Added Physical Damage per 15 Armour on Shield

Explosion radius is 2 metres

Wall duration is 6 seconds

Wall Segments have (36–12714) maximum Life

Skills can be managed in the Skills Panel.

Shockwave Totem

Attack

Totem, Melee, Slam, Physical, Duration, Nova

Tier: 3

Cost: (15–136) Mana

Cast time: 0.60 sec

Critical Strike Chance: 5.00%

Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.

Totem lasts 12 seconds

Limit 1 Totem

Totem base attack time is 3 seconds

Totem uses its own weapon, dealing (6–141) to (9–212) base Physical damage

Skills can be managed in the Skills Panel.

Sigil of Power

Spell

AoE, Duration

Level: 20

Cooldown time: 10.00 sec

Cast time: 0.60 sec

Requires Level 90, 205 Int

Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area

Maximum 4 Stage

Buff grants 14% more Spell Damage per stage

Minimum 1 second between gaining Stages

Sigil radius is 3 metres

Sigil duration is 11.9 seconds

Skills can be managed in the Skills Panel.

Siphoning Strike

Attack

AoE, Lightning, Melee, Strike

Level: 3

Cost: 7 Mana

Attack Damage: 145%

Requires Level 6

Requires: Quarterstaff

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, comsumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Skills can be managed in the Skills Panel.

Skeletal Arsonist

Minion

Persistent, Detonator

Level: 1

Reservation: 90 Spirit

Requires Level 1

Summons bomb throwing, Reviving Skeletal Arsonists that can detonate other Minions on command.
Skills can be managed in the Skills Panel.

Skeletal Brute

Minion

Persistent

Level: 8

Reservation: 46 Spirit

Requires Level 33

Requires: Int 55

Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skills can be managed in the Skills Panel.

Skeletal Cleric

Minion

Persistent

Level: 13

Reservation: 14 Spirit

Requires Level 52

Requires: Int 119

Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.

Minions from this skill have +12% to all Elemental Resistances

Skills can be managed in the Skills Panel.

Skeletal Frost Mage

Minion

Persistent, Cold

Level: 7

Reservation: 37 Spirit

Requires Level 27, 46 Int

Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies.

Minions from this Skill have +4% to all Elemental Resistances

Skills can be managed in the Skills Panel.

Skeletal Reaver

Minion

Persistent

Level: 7

Reservation: 28 Spirit

Requires Level 27

Requires: Int 46

Summons aggressive, Reviving Skeletal Reavers that can enrage on command.
Skills can be managed in the Skills Panel.

Skeletal Sniper

Minion

Persistent

Level: 1

Reservation: 90 Spirit

Requires Level 1

Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.
Skills can be managed in the Skills Panel.

Skeletal Storm Mage

Minion

Persistent

Level: 7

Reservation: 37 Spirit

Requires Level 27, 46 Int

Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command.
Skills can be managed in the Skills Panel.

Skeletal Warrior

Minion

Persistent

Level: 1

Reservation: 60 Spirit

Requires Level 1

Summons Reviving Skeletal Warriors.

+2% to all Elemental Resistances

Skills can be managed in the Skills Panel.

Snipe

Attack

Projectile, Channelling, Physical, Bow

Level: 3

Cost: 8.88 Mana per second

Attack Speed: 140% of base

Attack Damage: 121%

Requires Level 6, 17 Dex

Requires: Bow

Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed critical Hit.

300% increased Critical Damage Bonus

Skills can be managed in the Skills Panel.

Sniper's Mark

Spell

Curse, Mark, Duration

Level: 6

Cost: 5 Mana

Cast time: 0.50 sec

Requires Level 21, 38 Dex

Mark a target, causing the next Critical Hit they receive to deal extra damage and grant you a Frenzy Charge, as well as removing the Mark.

Debuff lasts for up to 8 seconds

Hits against Marked Enemies have +38% to Critical Damage Bonus

Skills can be managed in the Skills Panel.

Solar Orb

Spell

Fire, Sustained, AoE, Orb, Duration

Tier: 5

Cost: (13–141) Mana

Cast time: 0.80 sec

Critical Strike Chance: 7.00%

Requires 38 Int

Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.

Deals (4–96) to (5–145) Fire Damage

Pulses every 1.4 seconds

Explosion radius is 2.5 metres

Orb duration is 10 seconds

Limit 1 Solar Orb

Ignite Deals (13–364) to (20–545) Fire Damage

Skills can be managed in the Skills Panel.

Sorcery Ward

Spell

Trigger, Lightning, Cold, Fire

Level: 7

Cast time: 1.00 sec

Requires Level 22

Creates a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier will be restored to its full value after a short delay if you stop taking Elemental Damage from Hits, or if depleted.

Buff recharges after 9.4 seconds

You cannot Cast this Spell directly

Elemental Damage from Hits is taken from the Buff before your Life or Energy Shield

Buff can take Elemental Damage up to 30% of your Armour and Evasion Rating

This Spell is Triggered when gained

This Skill Costs Nothing

Skills can be managed in the Skills Panel.

Spark

Spell

Projectile, Duration, Lightning

Level: 1

Cost: (6–64) Mana

Cast time: 0.70 sec

Critical Strike Chance: 9.00%

Requires Level 1, 38 Int

Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.

Deals (1–12) to (8–229) Lightning Damage

(0–19)% increased Projectile Speed

Fires (6–13) Projectiles

Projectile Duration is 2 seconds

Skills can be managed in the Skills Panel.

Spearfield

Attack

Aoe, Physical, Melee

Level: 6

Cost: 20 Mana

Attack Speed: 70% of base

Attack Damage: 20%

Requires Level 1

Requires: Spear

Stab the ground causing multiple spears to burstot of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them.

Base Duration is 5.00 seconds

Creates 1 Spear per 0.1 metres of Radius

Base radius is 5.5 metres

Base explosion radius is 0.5 metres

Maim on Hit

35% increased Effect of Maim

Maximum of 70 Spears at a time

Skills can be managed in the Skills Panel.

Staggering Palm

Attack

Physical, Melee, Strike, Projectile

Level: 2

Cost: 6 Mana

Attack Speed: 65% of base

Attack Damage: 66%

Requires Level 3

Requires: Unarmed, Quarterstaff

Dash to an emeny and strike them with an unarmed Attack. Heavy Stunning an enemy grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. This skill is always performed Unarmed even if you have a Quarterstaff equipped.

12 to 18 added Attack Physical Damage

Can't be evaded

+7% to Critical Strike Chance

Buff duration is 6 seconds

Skills can be managed in the Skills Panel.

Stampede

Attack

AoE, Melee, Slam, Duration, Travel

Tier: 11

Cost: (10–86) Mana

Attack Damage: (40–125)% of base

Requires 95 Str

Requires: One Hand Mace, Two Hand Mace

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks.

While Dual Wielding, both weapons hit with 30% less damage

Jagged Ground duration is 6 seconds

Impact and Jagged Ground radius are 1.2 metres

Skills can be managed in the Skills Panel.

Storm Spear

Attack

AoE, Projectile, Lightning

Level: 4

Cost: 10 Mana

Attack Speed: 70% of base

Attack Damage: 158%

Requires Level 10, 25 Dex

Requires: Spear

Throw a single copy of your spear. When it hits an enemy it bursts, firing bolts of lightning at multiple other enemies within a large area around it.

Converts 60% of Physical Damage to Lightning Damage

Fires 6 Projectiles

Base radius is 5 metres

Spear cannot Split, Pierce, Fork, Chain or Return

Modifiers to the number of Projectiles fired instead apply to the maximum number of Lightning Bolts fired

Skills can be managed in the Skills Panel.

Storm Wave

Attack

AoE, Melee, Lightning

Tier: 7 (Monk)

Cost: 16 mana

Attack Speed: 75% of base

Attack Damage: 205%

Requires Level 22, 30 Dex, 30 Int

Requires: Quarterstaff

Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you

Converts 80% of Physical Damage to Lightning Damage

Wave Length is 8 metres

Wave width is 1 metre

Skills can be managed in the Skills Panel.

Stormblast Bolts

Ammunition

Attack, AoE, Projectile, Lightning

Level: 9

Cost: 24 Mana

Attack Speed: 50% of base

Requires Level 33, 40 Str, 40 Dex

Requires: Crossbow

Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.

Attack Damage: 36%

Converts 60% of Physical Damage to Lightning Damage

Can fire 3 bolts before reloading

Impact radius is 0.8 metres

Charged Bolt duration is 8 seconds

Fires 3 Bolts

Skills can be managed in the Skills Panel.

Stormcaller Arrow

Attack

Projectile, Duration, AoE, Bow

Level: 1

Cost: 6 Mana

Attack Speed: 80% of base

Attack Damage: 35%

Requires Level 1

Requires: Bow

Fire an arrow that embeds where it lands. After a delay, the arrow will call down a lightning strike with a high Shock chance.

Converts 20% of Physical Damage to Lightning Damage

Skills can be managed in the Skills Panel.

Summon Wolf

Spell

Minion

Level: 12

Cost: 48 Mana

Reservation: 50 Spirit

Cast time: 0.65 sec

Requires Level 42, 51 Str, 51 Int

Summons a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Skills can be managed in the Skills Panel.

Sunder

Attack

AoE, Slam, Melee, Payoff

Tier: 9

Cost: (16–140) Mana

Attack Damage: 275%

Requires 96 Str

Requires: Two Hand Mace, One Hand Mace

Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.

+1.4 seconds to Attack Time

100% increased Critical Damage Bonus

+0.2 metres to wave length for each wave in the Sequence

While Dual Wielding, both weapons hit with 30% less damage

Cannot Break Armour

Consumes Fully Broken Armour on enemies to guarantee a Critical Hit

Wave length is 0.9 metres

Wave causes Shockwaves from up to 5 Enemies in each Area

Skills can be managed in the Skills Panel.

Supercharged Slam

Attack

AoE, Channelling, Slam, Melee

Tier: 11

Cost: (8.15–70.42) Mana per second

Attack Damage: (55–172)% of base

Requires 95 Str

Requires: Two Hand Mace

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.

Base impact radius is 1.6 metres

20% more Damage with Hits for each stage

Maximum 3 Stages

Channelling ends 1 second after reaching maximum Stages

Releases 1 Aftershock per Stage

Skills can be managed in the Skills Panel.

Tempest Bell

Attack

AoE, Melee, Duration, Nova

Level: 3

Cost: 18 Mana

Attack Speed: 120% of base

Attack Damage: 100%

Cooldown time: 0.50 sec

Requires Level 6, 10 Dex, 10 Int

Requires: Quarterstaff

Build Combo by successfully Striking Enemies with any skill. After building five stacks of Combo, create a Bell that can be Hit by your sklls, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type.

Requires 4 Combo to use

Limit 1 Bell

Lose Combo if you generate no Combo for 8 seconds

Base Duration is 6 seconds

Bell is destroyed after 12 Hits

Skills can be managed in the Skills Panel.

Tempest Flurry

Attack

Melee, Strike

Level: 4

Cost: 9 Mana

Attack Speed: 140% of base

Attack Damage: 79%

Requires Level 12, 14 Dex, 14 Int

Requires: Quarterstaff

Perform a series of aggressive strikes, ending with a powerful Shocking blow.

Converts 60% of Physical Damage to Lightning Damage

+4 to Melee Strike Range

Skills can be managed in the Skills Panel.

Temporal Chains

Spell

AoE, Duration, Curse

Tier: 13

Cost: (42-251) Mana

Cast time: 0.70 sec

Requires 65 Int

Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.

Curse applies after 1 second delay

Curse radius is (1.5–2.1) metres

Curse duration is (6–7.4) seconds

Other effects on Cursed enemies expire 25% slower

Cursed enemies are Slowed by (22–28)%

Skills can be managed in the Skills Panel.

Tornado

Spell

Duration, AoE

Cost: 61 Mana

Cast time: 0.61 sec

Requires Level 1

Creates a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.

Duration is 7.20 seconds

Enemies in range are Hinderer

Maximum 1 Tornado

Radius is 3 metres

Skills can be managed in the Skills Panel.

Tornado Shot

Attack

AoE, Projectile, Duration

Tier: 11 (Ranger)

Cost: 42 mana

Attack Speed: 120% of base

Attack Damage: 101% of base

Requires Level 41, 95 Dex

Requires: Bow

Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Attack Projectiles you fire at the Tornado are sucked into, causing the Tornado to spit out a nova of matching Projectiles.

Impact radius is 1 metre

Skills can be managed in the Skills Panel.

Toxic Growth

Attack

Projectile, AoE, Duration, Bow

Level: 4

Cost: 12 Mana

Attack Damage: 66%

Requires Level 9, 21 Dex

Requires: Bow

Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.

Pustules explode after 6.00 seconds

+0.7 seconds to Attack Time

Fires 8 Projectiles

Base explosion radius is 0.8 metres

Stored poison adds up to 1 metre to base explosion radius

Stored poison grants up to 100% more explosion Damage

Skills can be managed in the Skills Panel.

Unearth

Spell

Minion, AoE, Physical, Duration

Level: 1

Cost: 10 Mana

Cast time: 0.95 sec

Critical Strike Chance: 15.00%

Requires Level 1

Raises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you.

Deals 4 to 6 Physical Damage

Limit 8 Bone Constructs

Bone Construct duration is 12 seconds

Cone length is 6 metres

Skills can be managed in the Skills Panel.

Vaulting Impact

Attack

AoE, Melee, Slam

Level: 7

Cost: 25 Mana

Attack Damage: 213% of base

Requires Level 22, 30 Dex, 30 Int

Requires: Quarterstaff

Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dzaed enemies.

+1 seconds to Attack Time

30% more Stun buildup

Consume Daze on Enemies to cause 300% more Stun buildup

Impact radius is 2.4 metres

Skills can be managed in the Skills Panel.

Vine Arrow

Attack

AoE, Projectile, Duration, Bow

Level: 2

Cost: 6 Mana

Attack Damage: 77%

Requires Level 3

Requires: Bow

Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Poisoning and Slowing them.

Base impact radius is 0.8 metres

Skills can be managed in the Skills Panel.

Volcanic Fissure

Attack

AoE, Slam, Duration, Melee, Sustained

Tier: 9

Cost: (6–55) Mana

Attack Speed: 80% of base

Attack Damage: (60–187)% of base

Requires 46 Str

Requires: Two Hand Mace, One Hand Mace

Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.

Converts 60% of Physical Damage to Fire Damage

While Dual Wielding, both weapons hit with 30% less attack speed

Fissure duration is 12 seconds

Skills can be managed in the Skills Panel.

Volcano

Fire

Spell, Channeling, Duration, Projectile, AoE

Level: 12

Cost: 80 Mana per second

Cast time: 0.41 sec

Requires Level 1

Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.

Penetrates 20% Fire Resistance

Fires Projectiles every 0.50 seconds

87 to 132 Fire Damage

Duration is 12.00 seconds

Channelling ends when reaching 4 Stages

Fires 1 Projectile

Secondary radius is 3 metres

Radius is 1.2 metres

25% chance to Ignite enemies

Maximum 1 Volcano

Minimum Channelling Time is 0.50 seconds

Skills can be managed in the Skills Panel.

Voltaic Mark

Spell

Attack, AoE, Mark, Lightning, Duration, Nova

Tier: 7 (Ranger)

Cost: 53 mana

Requires Level 22, 52 Dex

Marks a target, making them more susceptible to being Shocked. W the Marked target dies, a Lightning nove erupts from their corpse. nova does not use your Weapon Damage, and instead uses its own Attack Damage.

Mark duration is 8 seconds

Hits against Marked enemy have 50% increased chance to Shock

Shock inflicted on Marked enemy has 30% increased effect

Skills can be managed in the Skills Panel.

Vulnerability

Spell

AoE, Duration, Curse, Physical

Level: 5

Cost: 23 Mana

Cast time: 0.70 sec

Requires Level 16

Requires: Int 24

Curses all targets in an area after a short delay, reducing their Armour.
Skills can be managed in the Skills Panel.

Wave of Frost

Attack

AoE, Cold, Melee

Level: 6

Cost: 19 Mana

Attack Speed: 55% of base

Attack Damage: 77%

Requires Level 21, 20 Dex, 20 Int

Requires: Quarterstaff

Flip backwards while sending a freezing wave of ice to damage an area in front of you.

Converts 80% of Physical Damage to Cold Damage

Hits are Freezing

Hits Freeze as though dealing 350% more Damage

Base radius is 6 metres

Skills can be managed in the Skills Panel.

Whirling Assault

Attack

Melee, Strike, AoE

Level: 7

Cost: 31 Mana

Attack Damage: 66%

Requires Level 27, 25 Dex, 25 Int

Requires: Quarterstaff

Advance while hitting enemies around you with a series of spinning strikes.
Skills can be managed in the Skills Panel.

Whirling Slash

Attack

AoE, Melee, Strike

Level: 6

Cost: 7 Mana

Attack Speed: 70% of base

Attack Damage: 128%

Requires Level 27, 64 Int

Requires: Spear

Perform a circular slash that kicks up a spinning storm of wind and dust around you, slowing enemies and blinding them in its area of effect. LEaving the area unleashes the swirling storm, causing it to deal damage.

Using this Attack again in the storm adds 1 Stage to the storm

Base Radius is 2.2 metres

80% reduced Blind Effect

Using this Attack again in the storm adds 1 Stage to the storm

Maximum 3 Stages

Damage from releading Storm has +4 to radius per Stage

Deals 30% less Damage when released

Deals 150% more Damage per Stage when released

Enemies iniside the storm have 30% reduced Movement Speed

Storm gains +3 to radius per Stage

Skills can be managed in the Skills Panel.

Wind Blast

Attack

Melee, Strike, AoE

Level: 6

Cost: 10 Mana

Attack Speed: 75% of base

Attack Damage: 115%

Requires Level 21, 20 Dex, 20 Int

Requires: Quarterstaff

Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.

Knocks Enemies Back on Hit

+42 to Melee Strike Range

150% more Stun buildup

Skills can be managed in the Skills Panel.

Withering Presence

Buff

Persistent, Chaos

Reservation: 30 Spirit

Requires Level 22, 52 Int

While active, periodically Withers enemies in your Presence

Withered duration is 4 seconds

Withers enemies in your Presence every 2.55 seconds

Skills can be managed in the Skills Panel.